Preparando MOJI
During the loading of the game "Dungeons and Candies" you are required to get descriptions of k levels from the server. Each description is a map of an n × m checkered rectangular field. Some cells of the field contain candies (each cell has at most one candy). An empty cell is denoted as "." on the map, but if a cell has a candy, it is denoted as a letter of the English alphabet. A level may contain identical candies, in this case the letters in the corresponding cells of the map will be the same.
When you transmit information via a network, you want to minimize traffic — the total size of the transferred data. The levels can be transmitted in any order. There are two ways to transmit the current level A:
Your task is to find a way to transfer all the k levels and minimize the traffic.
The first line contains four integers n, m, k, w (1 ≤ n, m ≤ 10; 1 ≤ k, w ≤ 1000). Then follows the description of k levels. Each level is described by n lines, each line contains m characters. Each character is either a letter of the English alphabet or a dot ("."). Please note that the case of the letters matters.
In the first line print the required minimum number of transferred bytes.
Then print k pairs of integers x1, y1, x2, y2, ..., xk, yk, describing the way to transfer levels. Pair xi, yi means that level xi needs to be transferred by way yi. If yi equals 0, that means that the level must be transferred using the first way, otherwise yi must be equal to the number of a previously transferred level. It means that you will transfer the difference between levels yi and xi to transfer level xi. Print the pairs in the order of transferring levels. The levels are numbered 1 through k in the order they follow in the input.
If there are multiple optimal solutions, you can print any of them.
2 3 3 2
A.A
...
A.a
..C
X.Y
...
14
1 0
2 1
3 1
1 1 4 1
A
.
B
.
3
1 0
2 0
4 2
3 0
1 3 5 2
ABA
BBB
BBA
BAB
ABB
11
1 0
3 1
2 3
4 2
5 1